A Closed World
A Closed World is
an eloquent and beautiful flash game which deserves our attention for what it has done that no one else
has. First, it’s a game that uses gay
issues as its premise. Second, its
Pokemon-ish battle system relies on making a good argument and not obliterating
an opponent with bullets or blades, but contains an intensity that would make
violence seem a simpler path.
This tiny game has many pockets; right from the start it
challenges ideas on gender and love. Closed
World contains no gender tags or markers beyond names like, “sister” or “mother.” Your character model is the same whether you
choose a male or female protagonist, and the monsters you fights are stylized, monstrous,
and lovely, none bearing any resemblance to a male or female form that has been
modified.
Meeting these monsters takes you into a verbal battle with
your foe. These foes are not physical as
these conflicts take place in your mind as you struggle to deal with the
fallout of realizing your sexuality and coming out. The conversations with these monsters real
world counterparts have already taken place and now what are left are the echoes
and reverberations in your head. You
struggle to keep your composure and get your mind around and through the prejudices,
guilt, shame, ignorance, and fear they have tried to tattoo to your brain. They make a statement and you meet it with a
passionate plea, a logical one, or an ethical one. Arguments on both sides read simply, “Why can’t
you just let me be who I am?” or, “You’re not mom, so stop trying to take her
place,” while your opponent tries to break you with bigotry or guilt. While simple the dialogue is brilliantly
chosen to mirror any of a million conversations that would spawn from that idea
making the game feel personal and bringing a very visceral reaction and stream
of memories from my own experience coming out and coming to terms.
A Closed World is
a smart little game that starts with social awareness, aiming, I believe, to
help young gays feel less alone by showing the universal emotions and struggles
involved in coming out to yourself and to others. It is a way for straight folks to gain some
sort of empathy to the experience, laudable goals to be sure. Its art style is lyrical, simple, storybook,
and lovely, and its words are poetry, but it is not without problems. It isn’t very game-y- it is more set up to
teach or show than to play, especially for more ardent gamers. There doesn’t seem to be any real risk of
losing, and that does not seem to be the intent of this game; the intent is to
experience it, to allow it in, to join it in its journey.
A Closed World
hopes to open the world up to understanding what it takes to really look at
yourself and the world and claw your way into it. Within the game are really potent messages
like true love doesn’t lead the way and not all loves survive. Love is not a Band-Aid and no matter who is
with us or against us our journey is internal and alone, and that is
frightening and enlightening, crippling and transcendent. The game offers no guarantees
or simple solutions. While simplistic A Closed World is rich and multi-layered,
and I look forward to analyzing it in future segments, meanwhile, give it a
try, savor it and allow it in, and celebrate that a team of folks created it.
I'm sad to say I've yet to play this game, especially considering I "run" a gay gaming blog of my own. You're the second person today to mention it, though, so I think that means I have to get off my butt and play it. Tomorrow! Thanks for being the catalyst :)
ReplyDeleteI'd love to hear what you think of it. Where can I find your blog?
ReplyDeleteHey there, GoldenSphinx! Here's my blog: http://www.thegaygamer.com/
ReplyDeleteI'm going to give the game a try in just a moment, by the way. I'll definitely let you know what I think of it :)
I love the bravery of this game. The team was brave to create such a game, and the character bravely steps into the unknown to come out a stronger person. A Closed World is a sincere and important game.
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