Sunday, October 23, 2011

Hot Gotham Knights


Batman: Arkham City Review
                Barrel chest, voice made of gravel, excels in orgies of physical contact, and a truckload of crazy boyfriends, you know you want it.  Batman is back and he’s dragged his most famous rogues with him, and even a cat lady, uh woman.  If you are a fan of any facet of this franchise you want this game.  Gotham is beautifully broken and has given over a corner of itself to its criminals, Arkham City, surprisingly this arrangement doesn’t work.  Hugo Strange knows who Batman is and has Bruce Wayne thrown into the criminal ghetto.  Every villain has carved a corner and wants more, and a larger villain has plans of his own.  You mus unravel this mess, mostly with your fists.
                The characterization is right on, characters are well-voiced, well modeled, and convincingly conniving.  They can’t trust each other and each thinks he is smarter than the rest and you.  It’s pretty delicious.  The story got a little too video game-y for me in that each time you take a step closer the problem moves a little bit to the left.  This decision confused me because I think it would be enough for Batman to neutralize each badguy to quell the brewing riot, and not have you searching for this thing that just got moved over there or needs this special ingredient now or some bad shit went down somewhere else and your conscience demands you take care of it.  This frustrates me, but I may be the only one.
                Gotham is broke down and moldily majestic.  It’s greatness and beauty has decayed but it’s promise and its history is still visible.  The city is a major character in the game and the art design team has kicked some ass with their architecture- it’s creepy and compelling.  It’s a pleasure to explore and the few buildings you get to enter are disgusting in a good way.  There were moments where I was horrified at what I saw not because of the gore, but because of the cruelty and suffering casually displayed.
                Kicking ass comes pretty easy, both Batman and Catwoman move fluidly dancing from one villain to the next.  The system is simple, basically two buttons and the joystick, but timing is key and strategy is helpful.  Various gadgets are available for your use- I did have a bit of trouble with these because combat is fast paced and they come at you from all sides, but even with that I didn’t get to a place of utter frustration.  There is much to do in the city even after the main quest, and you can replay on a harder difficulty when you finish, so there is plenty of time to experiement, and various skill levels are welcomed into the game.
                That bitch can kick- I tell you Catwoman is damn cool.  She has her own fight set and method of movement through the city and feels nothing like Batman.  She is a cool addition to the game and well fleshed out (and I mean well fleshed- take a look at that booty).
                If you enjoyed Batman: Arkham Asylum, you’re going to like Arkham City.  If you like boys, you are going to like getting your hands on some of the sexy thugs.  If you like leather, whips and heels, you’ll be in heaven.  There is a lot to like in Arkham City, none of it is overly innovative, but it is fun, and one of the best games I’ve played in a while.   Love Batman, love him.

Sunday, October 9, 2011

Sticking it to the (spider) man


Spiderman: Edge of Time
Spiderman, Spiderman, Edge of Time does some of what a spider can.  In Spiderman: Edge of Time some douchebag is trying to mess with time again which allows you to be part of a Spiderman/ Spiderman 2099 team-up.  Peter David, one of the most entertaining and gay friendly writers in comics and every manner of geeky novel,  scripts the game and starts off pretty cliché, but the pacing picks up and the writing befits Spiderman and his franchise.  If you are a fan then you should pick up this game.  The spidermen look great and the pace is frenetic. 
Walking on walls is hard.  To get on one you just push towards it and then the compass is spun and up is right (or is it left).  Unlike Spiderman: Shattered Dimensions wall crawling is not crucial or trap-laden and you don’t have to fight disoriented, but it would be nice if they could give you a little compass to let you know which direction is which.  Comparisions to the last Spiderman game are inevitable, the same company, Beenox,  produced both games, and has done better than most in translating Peter Parker and company into a video game..  Fighting in both games is button mashing, but in SD I felt more like Spiderman, agile and powerful, controlled, in EOT I was just flailing around until they all fell down. EOT looks nice, but SD had more variety and personality.  In Edge of Time you are in a futuristic factory building for the entire game unlike Web of Shadows where you were in a Jungle, a city, dreamscape, burning factory, a circus.  The art style switched for each different Spiderman in Web of Shadows, supersaturated and bright, sepia toned for noir, darker for for symbiote spidey, neoned out for 2099.  In EOT you get offices and basements and more sewers (why must we always be in sewers- there is nothing sexy or stylistic in sewers- sorry scat fans). 
They worked the Spiderman switching a little better in this one and the stories of the two were much more connected; each Spiderman played differently, but I’m not sure how I feel about the multiple spidermen.  I think I would prefer more variety or tighter gameplay with one.  The game was enjoyable, and I was caught up in the story by the end, but more visual variety would have been nice. And a targeting system.  Many things were improved or cut from this version, there is less webswinging and wall crawling, or at least it is less necessary for both, which was nice because the control of those things was sometimes rough in Shattered Dimensions and frustrating when it became life or death when spidey lost his sense of direction.  Beenox made definite decisions about what they thought was important, hiring Peter David to do the scripting made the writing better, the two Spidermen added variety to the gameplay and made the story less convoluted, Spiderman has his spider moves, but nothing is quite as good enough to draw you in and not make you feel the formula (fight, slam a bunch of buttons, explore and move plot along, fight, slam more buttons, etc).


Overall, the game is entertaining, and does Spiderman justice, but I was left wanting more and a bit better.  I would say rent or wait for the price to drop.