Sunday, October 9, 2011

Sticking it to the (spider) man


Spiderman: Edge of Time
Spiderman, Spiderman, Edge of Time does some of what a spider can.  In Spiderman: Edge of Time some douchebag is trying to mess with time again which allows you to be part of a Spiderman/ Spiderman 2099 team-up.  Peter David, one of the most entertaining and gay friendly writers in comics and every manner of geeky novel,  scripts the game and starts off pretty cliché, but the pacing picks up and the writing befits Spiderman and his franchise.  If you are a fan then you should pick up this game.  The spidermen look great and the pace is frenetic. 
Walking on walls is hard.  To get on one you just push towards it and then the compass is spun and up is right (or is it left).  Unlike Spiderman: Shattered Dimensions wall crawling is not crucial or trap-laden and you don’t have to fight disoriented, but it would be nice if they could give you a little compass to let you know which direction is which.  Comparisions to the last Spiderman game are inevitable, the same company, Beenox,  produced both games, and has done better than most in translating Peter Parker and company into a video game..  Fighting in both games is button mashing, but in SD I felt more like Spiderman, agile and powerful, controlled, in EOT I was just flailing around until they all fell down. EOT looks nice, but SD had more variety and personality.  In Edge of Time you are in a futuristic factory building for the entire game unlike Web of Shadows where you were in a Jungle, a city, dreamscape, burning factory, a circus.  The art style switched for each different Spiderman in Web of Shadows, supersaturated and bright, sepia toned for noir, darker for for symbiote spidey, neoned out for 2099.  In EOT you get offices and basements and more sewers (why must we always be in sewers- there is nothing sexy or stylistic in sewers- sorry scat fans). 
They worked the Spiderman switching a little better in this one and the stories of the two were much more connected; each Spiderman played differently, but I’m not sure how I feel about the multiple spidermen.  I think I would prefer more variety or tighter gameplay with one.  The game was enjoyable, and I was caught up in the story by the end, but more visual variety would have been nice. And a targeting system.  Many things were improved or cut from this version, there is less webswinging and wall crawling, or at least it is less necessary for both, which was nice because the control of those things was sometimes rough in Shattered Dimensions and frustrating when it became life or death when spidey lost his sense of direction.  Beenox made definite decisions about what they thought was important, hiring Peter David to do the scripting made the writing better, the two Spidermen added variety to the gameplay and made the story less convoluted, Spiderman has his spider moves, but nothing is quite as good enough to draw you in and not make you feel the formula (fight, slam a bunch of buttons, explore and move plot along, fight, slam more buttons, etc).


Overall, the game is entertaining, and does Spiderman justice, but I was left wanting more and a bit better.  I would say rent or wait for the price to drop.

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