UNCHARTED, and still not UNSHIRTED
Uncharted
is the boyfriend who is unspeakably handsome, the one who enthralls you with
every gesture, the guy who’s hand you just want to grab and face you want to touch, he talks and you
watch his mouth move while you sigh to yourself, “He’s so pretty.” Unfortunately, everything else about him is
silly and bland, he thinks he’s smarter and more interesting than he actually
is, and no one will tell him because we all just want to cuddle him and say,
“Shhhh, there there, shhhh.” Liz Lemon,
you know what I’m talking about.
Uncharted is so pretty.
Every level is saturated with life and vivid colors, the
locales are exotic and beautiful, dripping in detail and wonder. The French castle, the London bar, the
shifting desert, the plethora of hot men; it’s all very lovely. And, there are moments like sex,
tense, every sense and muscle engaged, you feel like you’re going to
explode if it lasts much longer, but you want it to last much longer. The team at Naughty Dog does mood and
atmosphere very well, and the game would be amazing to watch- not as much to
play.
”Remember, that time with that thing
we won’t talk about?”
This will be the vomiting bile part, prepare. What the fuck is going on in this game? We have a villain whose vagina, British
accent and cultured bitch-ness are supposed to be enough for us as a
character. She has a henchman, also
cultured, well-dressed, and accented who does all sorts of things to annoy you
and be evil. It is never explained why
they are doing any of this over the top and overly cruel things. Drake and Sully, the two main protagonists,
seem to have a history with her and everyone else, which they hint at, but which is not enough to explain; it ends up feeling
like the characters are having an insider conversation that you are not cool
enough to understand because you weren’t there.
Every relationship is the story is this way, Drake and his
always-implied-never-shown love
interest apparently got married never did we see the marriage or hear that it would happen, but it doesn't matter because they're not together any more- no
reason for us to know why. Sully,
Drake’s father figure and buddy, and Drake infer and chuckle about previous adventures- we weren’t there, but it was really great. Dumb.
We’ve now seen two other games with these characters, why not have them
refer to those? The writers attempted to
tell a lot with a little, an admirable goal, but ended up telling nothing.
”How many guys you kill today?”
The combat made me want to cry. The game, which seems so realistic with its
rich characters, it’s thick atmosphere, and it’s pseudo history, slaps you in
the face when it comes to having Drake take on fifty armed men, get shot
repeatedly, climb for hours, walk through the desert for days with no food or
water, fall from great distances, and get beaten by very large men and then shake it
all off like a professional wrestler who just got hit with a metal chair,
staggers, and then rallies. I was
worried about Drake, “Baby, you can’t keep up like this. Take a nap.
Bodies can’t take this kind of abuse.”
It breaks the game for me, he doesn’t seem heroic or plucky, it seems
farcical, and events lose meaning if there are no consequences or real
danger. You can’t ask me to care and worry
about Drake and have him take on armies and jump off cliffs without even a sprained ankle. The controls were also not great making
combat even more of a chore.
The men just come and come, which usually I’m a fan of, but,
as in the other Uncharted games, just becomes annoying. I groaned every time I
defeated one wave of twelve heavily armed men which then were replaced by even
more. It’s also hard to care about Drake when
he is murdering all these guys (and yet when the villain stands a few feet away
unaware of his very armed presence he doesn’t shoot her, because now he’s
moral). I attempted to pugilize most of
the enemies, and even though many were armored, because I wanted the killing to end- Drake’s fists never hurt. I also didn’t get why these mercenaries were
so dedicated to their tasks, the city is falling down, and the building is on
fire why are you still here and trying to kill me? Why are you running into the flaming palace to kill me?
Uncharted 3 is as close to a movie as video games have come,
great actors, great sets, White House- exploding moments, but the gameplay is subpar,
running from a wave of water with the camera behind you and being unable to see
where you were going, combat that was frustrating and cruel, but through it all
I wanted to see the ancient temples and make it to the next big movie
moment. Like the protagonist, the game
is sexy, but the story is uncharted.
Like Nathan Drake the game looks delicious and you want it to open
itself up to you and just get it on, but Drake never so much as takes his shirt
off. It’s a tease, beautiful to look at, but nothing underneath.
Sexy
Salim
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