Thursday, June 23, 2011

Replay Act Two




So, you ask, "What else makes you want to replay stuff, Dean?"

Go ahead, ask.

.....

I'm so glad you asked.

4. CONNECTION This is a broad category. If I'm connected and compelled by a character (Martsen for his struggle for redemption, Monkey, for his mystery and strange humanity, Yuna for her gentleness and strength, Auron, Kanji), a conflict that feels human or epic, maybe even a time period (my first boyfriend bought me a strategy guide to FF VII when we started dating and he had no interest in games- I knew then he was awesome, and that game is very connected to that segment of my life). There is also connection to franchises and universes I love (KOTOR springs to mind). Finally, I am loving in game connections where you see the consequences of your actions in the game or between games like how Mass Effect 2 checks your saves from Mass Effect, where the story is your story.

5. FUN is the gameplay fun, interesting, is it complex in its simplicity? Do I feel like I am accomplishing something. I replayed both Force Unleasheds because it was so much fun to be a sexy badass jedi with cool powers.

6. EMERGENCE When a game has a series of complex systems sometimes outside the player where unscripted or unplanned events make the universe seem more alive. Unscripted isn't quite the right word; in Dragon Age when NPC's banter with each other as you move through the world, or react to a situation, in Dead Rising where zombies do crazy stuff or fall into your traps, passerbys in GTA4 and their craziness. The Dead Rising Franchise and the Bioshock ones also do a good job of allowing you to play in a variety of different ways and approach enemies with creativity, avoiding the "Use this new power now and your other ones are useless" tropes I hate.

No comments:

Post a Comment