Is Homo Superior? X-Men: Destiny Review
When
people ask me who my favorite comic book character is I get flummoxed, Colossus
is sexy and sincere (and gigantic), Storm is classy kick-ass, Night Crawler is
the gayest and bluest metaphor, Professor Xavier= awesome, Phoenix, damn! and
then there are The New Mutants, so all I can say when they ask is The
X-Men. When they ask what powers I
would want I burst into flames- wait, no I don’t want flames, DAMN IT! X-Men Destiny allows players to choose one of
three mutants and choose their powers, and they are all flippin’ cool.
I HAVE THE POWER
Destiny’s
strength is its fanboy’s wet dream of a power
set. Want to shoot ice, or tool around
on iceslides, you can. Want Emma’s
diamond skin, Gambit’s pink kinetics, and Toad’s B.O.- they’re yours. The powers are great and allow you to subtly
change your core power which can be rock armor for the brawlers, shadow matter,
a telekinetic blade-looking affair, or energy projectiles. These powers have further permutations a
player chooses as the game progresses and allows for a nice amount of
customization.
Players
also get to pick from three mutants Grant, a bland, but sexy looking all
American football player, Aimi, an illegal Asian immigrant who is female and
fashion forward, or Adrian, the surprisingly interesting former anti mutant
militia man. The militia man is well
voiced, tormented by the memory of his anti-mutant father, and the most real of
the three, he truly struggles with who he is now and who he wants to be.
It is obvious the creators love the
X-men, the character models are lovingly rendered, and for the most part,
convincingly written, Emma Frost suffers again from being forced from being The
Ice Queen to being a MILF, but Nightcrawler, Cyclops, and Collossus capture the
earnesty of the X-Men’s cause, and Magneto’s strength , conviction and
intelligence are obvious. The X-Men and
The Brotherhood (led by Magneto and Mystique) are facing the same foe and have
different views on how to get things done, but it is not presented as a simple
good/bad choice. Magneto is willing to
break a few eggs and heads and eggheads to make his omlette of mutant survival
and the X-men want peaceful coexistence.
WITH GREAT POTENTIAL COMES…
The game has its problems.
While there are some beautiful touches, the opening comic, the flashy
entrances and comic book style, exciting power effects, the settings couldn’t
be more bland- everything is gray and broken down, and for some reason you’re
in the sewers quite often. There is very
little variety and color palette is, in a word, blech. The enemies are mostly the same with only
slight variations in their costumes.
There is some platforming that could have been cool with a little more
work. I also wanted to be able to move
quickly through or bypass cutscenes, but was forced to sit through them again
and again. Also, the game is five hours
long. You can replay chapters and
challenges with all your upgrades and there is a new game plus where you can
begin again with all you’ve found, and there are a huge amount of things to
find that are set in specific places, but are chosen at random, so if you want
to get them all you must replay.
X-Men Destiny is a good game for fanboys, especially those
who are not big gamers or those who just want to take large groups of thugs out
with their powers while fighting along side some of their favorite
characters. It is a game of
contradictions, it has got such style and genuine affection for it’s characters
and mythology; its RPG elements are fun and varied, but the settings and action
is bland and repetitive. It is a game
that feels unfinished and rushed. It is
obvious they wanted to do more, but for whatever reason couldn’t. $60 might be a little much, but I am sure it
will be in the bargain bin soon and worth a good look.